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Festival of Creativity
27 - 29 September 2017
Singapore

Category

Award

MUSEUM IN THE CLOUD

Bronze Spike

Case Film

Presentation Image

ClientALL NIPPON AIRWAYS
CategoryA07. Corporate Image & Sponsorship
TitleMUSEUM IN THE CLOUD
Product/ServiceIS JAPAN COOL?
Entrant ENJIN Tokyo, JAPAN
Idea Creation ENJIN Tokyo, JAPAN
Production BIRDMAN Tokyo, JAPAN
Production 2 KIRAMEKI Tokyo, JAPAN
Credits
Music Artist/Titlehttps://www.ana-cooljapan.com/contents/art/museum/index.html
Name Company Position
Shiro Nomura ENJIN Inc. CREATIVE DIRECTOR
Takeshi Yazaki ENJIN Inc. COMMUNICATION DESIGNER
Takayuki Nagai BIRDMAN CREATIVE DIRECTOR / ART DIRECTOR
Shudai Matsumoto BIRDMAN TECHNICAL DIRECTOR
Wookie Choi BIRDMAN DESIGNER
Ryota Mishima BIRDMAN DESIGNER
Takanori Kawai BIRDMAN FRONT END ENGINEER
Takayuki Komatsu BIRDMAN FRONT END ENGINEER
Yosuke Fujimoto BIRDMAN FRONT END ENGINEER
Masanori Nagamura BIRDMAN BACK END ENGINEER
Sho Kakazu BIRDMAN CG DESIGNER (web)
Yuta Yamada BIRDMAN CG DESIGNER (web)
Kanta Takeuchi BIRDMAN CAMERAMAN
Haruka Yokokawa BIRDMAN PROJECT MANAGER
Tomoaki Kumano kirameki Inc. PRODUCER
Makoto Yabuki TANGRAM MOVIE DIRECTOR
Yohei Takiguchi kirameki Inc. PROJECT MANAGER
Tsukasa Abe freelance CG DESIGNER (movie)
Hideki Inoue freelance CG DESIGNER (movie)
Seiya Ishii freelance CG DESIGNER (movie)
Taichi Okada freelance COMPOSITE
Takahisa Mitsumori mergrim MUSIC(movie)
Chiaki Noji freelance ART COORDINATOR
Eriko Kaji freelance PHOTOGRAPHER
Yoshinori Tamura ZERO C SEVEN 3D SCAN PRODUCER
Akio Takatsuka architecture atelier akio takatsuka ARCHITECTURAL SUPERVISOR
Daisuke Katayama All Nippon Airways Market Communication
Links
Website URL
  |   Supporting Webpage

Describe the campaign/entry:

IJC MUSEUM is a 3D virtual museum created "in the cloud" that is accessible anywhere in the world to allow “firsthand” art experience. Works by leading artists representing Japan’s contemporary art scene — such as Yayoi Kusama, Tabaimo, and Hisashi Tenmyouya — include large sculptures and dismantled installations no longer on display in the real world and difficult to reproduce. Using state-of-the-art 3D scanning technology and super high-resolution texture photography, the artworks are digitally archived and reconstructed in an online exhibition space made possible by WebGL 3D CG technology. Anyone can move around freely inside the museum and see artworks from all angles in a 360-degree panorama.

Creative Execution:

The project began with an architect’s design for a real museum. Creating a “3D museum in the cloud” involved actual building engineering in full scale and texture, capturing the functionality of exhibition spaces. To reproduce artwork by seven leading Japanese artists in 3D virtual space, sculptures were digitalized using a 3D scanner, enhanced with super high-precision texture data captured through high-resolution photography. 2D artworks can be magnified, allowing visitors to view greater detail than with human vision. The virtual museum shows movies of the artists at work or speaking about their work, so visitors can experience art appreciation only available with digitalized exhibition. WebGL enables overwhelming 3D reproduction. Visitors can move freely inside the museum and see artworks in 360-degree panorama, just like being there. Photography can be prohibited in most museums in Japan, but here, visitors can freely take photographs of any work or post them on social networks.

Our project “innovation of the art experience” has attracted worldwide attention, and in the 10-day period after the launch, IJC MUSEUM was featured in more than 600 articles in 60 countries, and shared in 5000 posts on social networks. Online, there were more than 10 million “imps”, making it one of the most popular museums in Japan. Japan Tourism Agency announced that the number of incoming visitors to Japan in the month of February 2016 reached 1,891,400, showing a year-on-year increase of 36.4%. At this very moment, many international tourists are visiting art museums in Japan.

According to a questionnaire survey of travelers planning to visit Europe and the US, 80% answered that there was “not enough information on what they can experience in Japan”, and that they were “concerned about the Japanese language” as reasons for not choosing Japan as their destination. However, once they learned more about cultural experiences in Japan, 80% showed strong interest in visiting Japan. For this reason, we chose art as our core strategy to attract interest among the target travelers, because art is an essential aspect of original Japanese culture that can be introduced widely to the world without the use of language. As a means to approach our target travelers, we created a multi-platform 3D virtual art museum with content (WebGL) that is accessible anywhere, anytime, regardless of the use of PC or mobile device.